AI Insights · Timothy · January 2022
Top 5 Mech Games on Unified Platform in Australia Q4 2021
Discover the performance of the top 5 mech games in Australia during Q4 2021, including trends in weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 mech games in Australia showed varied performance across key metrics, including weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive overview of the trends for each game.
War Robots Multiplayer Battles by MY.GAMES B.V. saw a mixed quarter in terms of weekly revenue, peaking at around $46K in the final week of December. Weekly downloads experienced a downward trend, starting at approximately 2.4K at the beginning of October and declining to around 1.5K by the end of December. The game maintained a relatively stable number of weekly active users, fluctuating between 6.4K and 9.4K throughout the quarter.
Mech Arena - Shooting Game from Plarium Global Ltd exhibited a peak in weekly revenue at around $24.9K in the week of December 20. Weekly downloads saw a decrease from about 6.2K at the end of September to roughly 2.6K by the end of December. The weekly active users for Mech Arena remained relatively stable, ranging between 15.7K and 20.7K over the quarter.
Transformers: Earth Wars by Space Ape Ltd experienced fluctuations in weekly revenue, peaking at approximately $8.5K in mid-October. Weekly downloads fluctuated slightly, maintaining a range of 176 to 273 downloads per week. The game saw a steady number of weekly active users, hovering around 1.0K to 1.1K throughout the period.
MEGA MAN X DiVE from CAPCOM TAIWAN CO., LTD. showed a varied performance in weekly revenue, with a peak of around $1.8K in mid-October. Weekly downloads were relatively low, ranging from 23 to 118 downloads per week. The weekly active users for MEGA MAN X DiVE remained consistent, fluctuating between 71 and 136 throughout the quarter.
Iron Saga – Epic Robot Battler by Sentai Inc. had a modest performance in terms of weekly revenue, peaking at approximately $1.3K in early November. Weekly downloads were minimal, with the highest being 74 in mid-October. The game maintained a small but steady number of weekly active users, ranging from 30 to 81 throughout the quarter.
For more detailed insights and data, visit Sensor Tower.